Chapter 10: Two-Dimensional Figures
In Chapter 10 students will:
|
Chapter 10 videos:
Lesson 10.1 Lines, Rays, and Angles (CC.4.G.1)* Lesson 10.2 Classify Triangles (CC.4.G.2)* Lesson 10.3 Parallel and Perpendicular Lines (CC.4.G.1)* Lesson 10.4 Classify Quadrilaterals (CC.4.G.2)* Lesson 10.5 Line Symmetry (CC.4.G.3)* Lesson 10.6 Find and Draw Lines of Symmetry (CC.4.G.3)^ Lesson 10.7 Problem Solving-Shape Patterns (CC.4.OA.5)^ |
Vocabulary:
|
Chapter 10 Standards: Geometry (4.G)
Draw and identify lines and angles, and classify shapes by properties of their lines and angles. (CC.4.G) 1. Draw points, lines, line segments, rays, angles (right, acute, obtuse), and perpendicular and parallel lines. Identify these in two-dimensional figures. (CC.4.G.1) 2. Classify two-dimensional figures based on the presence or absence of parallel or perpendicular lines, or the presence or absence of angles of a specified size. Recognize right triangles as a category, and identify right triangles. (CC.4.G.2) 3. Recognize a line of symmetry for a two-dimensional figure as a line across the figure such that the figure can be folded along the line into matching parts. Identify line-symmetric figures and draw lines of symmetry. (CC.4.G.3) Operations and Algebraic Thinking (4.OA) Generate and analyze patterns. 5. Generate a number or shape pattern that follows a given rule. Identify apparent features of the pattern that were not explicit in the rule itself. For example, given the rule "Add 3" and the starting number 1, generate terms in the resulting sequence and observe that the terms appear to alternate between odd and even numbers. Explain informally why the numbers will continue to alternate in this way. (CC.4.OA.5) |
Resources
http://www.mathantics.com/section/lesson-video/points-lines-planes Math Antics-Points
http://www.mathantics.com/section/lesson-video/angle-basics Math Antics- Angle Basics
http://www.mathantics.com/section/lesson-video/triangles Math Antics- Triangles
http://www.mathantics.com/section/lesson-video/quadrilaterals Math Antics- Quadrilaterals
https://www.youtube.com/watch?v=P3AOoLbA3us Lines Songs-Numberrock
https://www.youtube.com/watch?v=WMkY_uIku9Q Quadrilateral Song- Numberrock
https://www.youtube.com/watch?v=JQUTVgT9RXY Triangle Song-Numberrock
https://www.youtube.com/watch?v=NVuMULQjb3o Angle Song- Numberrock
https://www.youtube.com/watch?v=vEro2-qcFqU Symmetry
http://www.mathantics.com/section/lesson-video/angle-basics Math Antics- Angle Basics
http://www.mathantics.com/section/lesson-video/triangles Math Antics- Triangles
http://www.mathantics.com/section/lesson-video/quadrilaterals Math Antics- Quadrilaterals
https://www.youtube.com/watch?v=P3AOoLbA3us Lines Songs-Numberrock
https://www.youtube.com/watch?v=WMkY_uIku9Q Quadrilateral Song- Numberrock
https://www.youtube.com/watch?v=JQUTVgT9RXY Triangle Song-Numberrock
https://www.youtube.com/watch?v=NVuMULQjb3o Angle Song- Numberrock
https://www.youtube.com/watch?v=vEro2-qcFqU Symmetry
Chapter 13: Area and Perimeter
In Chapter 13 students will:
|
Chapter 13 videos:
Lesson 13.1 - Perimeter (CC.4.MD.3)* Lesson 13.2 - Area (CC.4.MD.3)* Lesson 13.3 - Area of Combined Rectangles (CC.4.MD.3)* Lesson 13.4 - Find Unknown Measures (CC.4.MD.3)* Lesson 13.5 - Problem Solving • Find the Area (CC.4.MD.3)* |
Vocabulary:
|
Chapter 13 Standards: Measurement and Data (4.MD)
Measurement and Data: Solve problems involving measurement and conversion of measurements from a larger unit to a smaller unit. 3. Apply the area and perimeter formulas for rectangles in real world and mathematical problems.(CC.4.MD.3) |
Resources
https://www.youtube.com/watch?v=Tpy09HOkHyI Perimeter/Area Numberrrock
https://www.youtube.com/watch?v=qU8aWpRd6Qw Perimeter around the Area Song
https://www.youtube.com/watch?v=Xk-PyhjFWw4 Perimeter/Area Song
http://www.mathantics.com/section/lesson-video/perimeter Math Antics-Perimeter
http://www.mathantics.com/section/lesson-video/area Math Antics- Area
Chapter 5: Factors, Multiples, and Patterns
In Chapter 5, students will:
Divisibility Rules: A number is divisible by these numbers if these rules apply: 2 – the number is even 3 - the sum of the digits is divisible by 3 5 – the number ends with a 0 or 5 6 - the number is even and divisible by 3 9 – the sum of the digits is divisible by 9 |
Chapter 5 videos
Lesson 5.1 - Model Factors (CC.4.OA.4) Lesson 5.2 - Factors and Divisibility (CC.4.OA.4) Lesson 5.3 - Problem Solving • Common Factors (CC.4.OA.4) Lesson 5.4 - Factors and Multiples (CC.4.OA.4)* Lesson 5.5 - Prime and Composite Numbers (CC.4.OA.4)* Lesson 5.6 - Algebra • Number Patterns (CC.4.OA.5)* |
Vocabulary:
(use the equations 3x4=12 & 4x6=24 as the example)
(ex. 4, 6, 12, 24 are all composite numbers) |
Chapter 5 Standards: Operations & Algebraic Thinking
Gain familiarity with factors and multiples (CC.4.OA.4) Find all factor pairs for a whole number in the range 1-100. Recognize that a whole number is a multiple of each of its factors. Determine whether a given whole number in the range 1-100 is a multiple of a given one-digit number. Determine whether a given whole number in the range 1-100 is prime or composite. Generate and analyze patterns (CC.4.OA.5) Generate a number or shape pattern that follows a given rule. Identify apparent features of the pattern that were not explicit in the rule itself. For example, given the rule "Add 3" and the staring number 1, generate terms in the resulting sequence and observe that the terms appear to alternate between odd and even numbers. Explain informally why the numbers will continue to alternate in this way. |
Chapter 4: Divide by 1-Digit Numbers
In Chapter 4 students will:
|
Chapter 4 videos:
Lesson 4.1 Estimate Quotients Using Multiples (CC.4.NBT.6)^ Lesson 4.2 Remainders (CC.4.NBT.6)^ Lesson 4.3 Interpret the Remainder (CC.4.OA.3)^ Lesson 4.4 Divide by Tens, Hundreds, and Thousands (CC.4.NBT.6)^ Lesson 4.5 Estimate Quotients Using Compatible Numbers (CC.4.NBT.6) Lesson 4.6 Division and the Distributive Property (CC.4.NBT.6) Lesson 4.7 Divide Using Repeated Subtraction (CC.4.NBT.6) Lesson 4.8 Divide Using Partial Quotients (CC.4.NBT.6) Lesson 4.9 Model Division with Regrouping (CC.4.NBT.6) Here is another video: Lesson 4.9* Lesson 4.10 Place the First Digit (CC.4.NBT.6)* Lesson 4.11 Divide by 1-Digit Numbers (CC.4.NBT.6)^ Lesson 4.12 Problem Solving: Multistep Division Problems 4 ^created by Holly Stuart - North Park Elementary *created by Alden Jack - North Park Elementary |
Vocabulary:
|
Chapter 4 Standards: Operations and Algebraic Thinking; Number and Operations in Base Ten
Use place value understanding and properties of operations to perform multi-digit arithmetic; CC.4.NBT.6 Find whole-number quotients and remainders with up to four-digit dividends and one-digit divisors, using strategies based on place value, the properties of operations, and/or the relationship between multiplication and division. Illustrate and explain the calculation by using equations, rectangular arrays and/or area models. Use the four operations with whole numbers to solve problems; CC.4.OA.3 Solve multistep word problems posed with whole numbers and having whole-number answers using the four operations, including problems in which remainders must be interpreted. Represent these problems using equations with a letter standing for the unknown quantity. Assess the reasonableness of answers using mental computation and estimation strategies including rounding. |
Resources
Chapter 3: Multiply 2-Digit Numbers
In Chapter 3 students will:
|
Chapter 3 videos:
Lesson 3.1 Multiply by Tens (CC.4.NBT.5) Lesson 3.2 Estimate Products (CC.4.NBT.5) Lesson 3.3 Area Models and Partial Products (CC.4.NBT.5) Lesson 3.4 Multiply Using Partial Products (CC.4.NBT.5) Lesson 3.5 Multiply with Regrouping (CC.4.NBT.5) Lesson 3.6 Choose a Multiplication Method (CC.4.NBT.5) Lesson 3.7 Problem Solving - Multiply 2-Digit Numbers (CC.4.OA.3) |
Vocabulary:
|
Chapter 3 Standards: Operations and Algebraic Thinking; Number and Operations in Base Ten
Use the four operations with whole numbers to solve problems; CC.4.OA.3 Solve multistep word problems posed with whole numbers and having whole-number answers using the four operations, including problems in which remainders must be interpreted. Represent these problems using equations with a letter standing for the unknown quantity. Assess the reasonableness of answers using mental computation and estimation strategies including rounding. Use place value understanding and properties of operations to perform multi-digit arithmetic; CC.4.NBT.5 Multiply a whole number up to four digits by a one-digit whole number, and multiply two two-digit numbers, using strategies based on place value and the properties of operations. Illustrate and explain the calculation by using equations, rectangular arrays, and/or area models. |
Chapter 5: Factors, Multiples, and Patterns
In Chapter 5, students will:
Divisibility Rules: A number is divisible by these numbers if these rules apply: 2 – the number is even 3 - the sum of the digits is divisible by 3 5 – the number ends with a 0 or 5 6 - the number is even and divisible by 3 9 – the sum of the digits is divisible by 9 |
Chapter 5 videos
Lesson 5.1 - Model Factors (CC.4.OA.4) Lesson 5.2 - Factors and Divisibility (CC.4.OA.4) Lesson 5.3 - Problem Solving • Common Factors (CC.4.OA.4) Lesson 5.4 - Factors and Multiples (CC.4.OA.4)* Lesson 5.5 - Prime and Composite Numbers (CC.4.OA.4)* Lesson 5.6 - Algebra • Number Patterns (CC.4.OA.5)* * created by Alden Jack - North Park Elementary |
Vocabulary:
(use the equations 3x4=12 & 4x6=24 as the example)
(ex. 4, 6, 12, 24 are all composite numbers) |
Chapter 5 Standards: Operations & Algebraic Thinking
Gain familiarity with factors and multiples (CC.4.OA.4) Find all factor pairs for a whole number in the range 1-100. Recognize that a whole number is a multiple of each of its factors. Determine whether a given whole number in the range 1-100 is a multiple of a given one-digit number. Determine whether a given whole number in the range 1-100 is prime or composite. Generate and analyze patterns (CC.4.OA.5) Generate a number or shape pattern that follows a given rule. Identify apparent features of the pattern that were not explicit in the rule itself. For example, given the rule "Add 3" and the staring number 1, generate terms in the resulting sequence and observe that the terms appear to alternate between odd and even numbers. Explain informally why the numbers will continue to alternate in this way. |
Chapter 2: Multiply by 1-Digit Numbers
In Chapter 2 students will:
|
Chapter 2 videos:
Lesson 2.1 Multiplication Comparisons (CC.4.OA.1) Lesson 2.2 Comparison Problems (CC.4.OA.2) Lesson 2.3 Multiply 10s, 100s, & 1,000s (CC.4.NBT.5) Lesson 2.4 Estimate Products (CC.4.NBT.5) Lesson 2.5 Multiply Using the Distributive Property (CC.4.NBT.5) Lesson 2.6 Multiply Using Expanded Form (CC.4.NBT.5) Lesson 2.7 Multiply Using Partial Products (CC.4.NBT.5) Lesson 2.8 Multiply Using Mental Math (CC.4.NBT.5) Lesson 2.9 Multistep Multiplication Problems (CC.4.OA.3) Lesson 2.10 Multiply 2-Digit Numbers with Regrouping (CC.4.NBT.5) Lesson 2.11 Multiply 3 & 4-Digit Numbers with Regrouping (CC.4.NBT.5) Lesson 2.12 Solve Multistep Problems Using Equations (CC.4.OA.3) |
Vocabulary:
|
Chapter 2 Standards: Operations and Algebraic Thinking; Number and Operations in Base Ten
Use the four operations with whole numbers to solve problems; CC.4.OA.1 Interpret a multiplication equation as a comparison, e.g., interpret 35 = 5x7 as a statement that 35 is 5 times as many as 7 and 7 times as many as 5. Represent verbal statements of multiplicative comparisons as multiplication equations. Use the four operations with whole numbers to solve problems; CC.4.OA.2 Multiply or divide to solve word problems involving multiplicative comparison, e.g., by using drawings and equations with a symbol for the unknown number to represent the problem, distinguishing multiplicative comparison from additive comparison. Use the four operations with whole numbers to solve problems; CC.4.OA.3 Solve multistep word problems posed with whole numbers and having whole-number answers using the four operations, including problems in which remainders must be interpreted. Represent these problems using equations with a letter standing for the unknown quantity. Assess the reasonableness of answers using mental computation and estimation strategies including rounding. Use place value understanding and properties of operations to perform multi-digit arithmetic; CC.4.NBT.5 Multiply a whole number up to four digits by a one-digit whole number, and multiply two two-digit numbers, using strategies based on place value and the properties of operations. Illustrate and explain the calculation by using equations, rectangular arrays, and/or area models. |
Chapter 1: Place Value, Addition & Subtraction to One Million
In Chapter 1 students will:
|
Chapter 1 videos:
Lesson 1.1 Model Place Value Relationships (CC.4.NBT.1) Lesson 1.2 Read and Write Numbers (CC.4.NBT.2) Lesson 1.3 Compare and Order Numbers (CC.4.NBT.2) Lesson 1.4 Round Numbers (CC.4.NBT.3) Lesson 1.5 Investigate - Rename Numbers (CC.4.NBT.1) Lesson 1.6 Add Whole Numbers (CC.4.NBT.4) Lesson 1.7 Subtract Whole Numbers (CC.4.NBT.4) Lesson 1.8 Comparison with Addition and Subtraction (CC.4.NBT.4) |
Vocabulary:
|
Chapter 1 Standards: Number and Operations in Base Ten
Generalize place value understanding for multi-digit whole numbers; CC.4.NBT.1 Recognize that in a multi-digit while number, a digit in one place represents ten times what it represents in the place to its right. Generalize place value understanding for multi-digit whole numbers; CC.4.NBT.2 Read and write multi-digit whole numbers using base-ten numerals, number names, and expanded form. Compare two multi-digit numbers based on meaning of the digits in each place using >, =, and < symbols to record the results of comparisons. Generalize place value understanding for multi-digit whole numbers; CC.4.NBT.3 Use place value understanding to round multi-digit whole numbers to any place. Use place value understanding and properties of operations to perform multi-digit arithmetic; CC.4.NBT.4 Fluently add and subtract multi-digit whole numbers using the standard algorithm. |